Thursday, August 18, 2011

DnD

The one Saturday, we were missing a player, and teh DM promised us to secrecy regarding what happened until the new player arrived.

So, I have to update you on two saturdays.

Here's what's up so far:

We were teleported to the mountain where we would find the soulwell, except the teleport went horribly wrong and we ended up in the future. The future is the star wars universe, and we were brought before the Jedi council. They held us hostage for a bit, and that's where that day ended.

The next session our missing party member was returned to us. Except we were still missing the DM character. We gained a Jedi to channel the force and send us back to the past, but he has no way back, so we brought him with us. Unfortunately, as far as we can tell, the cleric (DM character) was kidnapped by the lady we're supposed to be stopping. And he had the key to the capstone.

Here's what we know- without the key, we'd have to outright destroy the capstone. Opening the soul well that quickly was likely to suck us into the afterlife, where Kalimar would be very very pissed to have living creatures in his realm. So yeah, fucked.

We are transported again, and this time we land on top of a warrior. He is trying to find out what happened to his village. We suggest he travels with us. He agrees.

We enter a stronghold. The warrior and Jedi have a pissing contest of who will open a door, the Jedi ends up throwing it down the hall with loud echoes. We prepare for battle, and end the session.

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